Final Fantasy 7
Magic Materia
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Magic

please note that the Sell figure indicates the resale value of a Master-Level Materia. If sold before reaching Master level, the Materia will be worth the total amount of AP it has accumulated.

Restore
Buy: 750 (Midgar Sector 7 Slums, Wall Market, Condor Fort, Costa Del Sol, Mideel)
Sell: 52500
Find: Midgar Reactor 1
Equip Effect: Strength -1; Magic Power +1; Max HP -2%; Max MP +2%
Enemy-All: Compatible
Level/Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Cure1 5 Regenerates a small amount of HP
** 2500 Cure2 24 Regenerates a moderate amount of HP
*** 17,000 Regen 30 Targets regain small amounts of HP at regular intervals until effect expires
**** 24,000 Cure3 64 Regenerates a large amount of HP
***** 40,000 - - -

Treatment
Buy: 1500 (Kalm, Junon, Gongaga, Costa Del Sol [after the meteor])
Sell: 105000
Find: none
Equip Effect: Strength -1; Magic Power +1; Max HP -2%; Max MP +2%
Enemy-All: Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Poisona 3 Removes "Poison" status
** 12,000 Esuna 15 Removes all conditions except for Time, Barrier, and restorative conditions
*** 52,000 Resist 120 Any conditions currently affecting targets will remain; prevents new conditions
**** 60,000 - - -

Revive
Buy: 3000 (Junon, Gongaga, Costa Del Sol [after the meteor])
Sell: 105000
Find: none
Equip Effect: Strength -2; Vitality -1; Magic Power +2; Magic Defense +1; Max HP -5%; Max MP +5%
Enemy-All: Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Life 34 Dead targets are revived with 1/4 of their HP max restored
** 45,000 Life2 100 MP Dead targets are revived with 100% of their HP restored
*** 55,000 - - -

Lightning
Buy: 600 (Midgar Sector 7 Slums, Wall Market, Junon [before the meteor], Costa Del Sol, Mideel, For Condor [after the meteor])
Sell: 42000
Find: Cloud begins with this Materia
Equip Effect: Strength -1; Magic Power +1; Max HP -2%; Max MP +2%
Enemy-All: Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Bolt 1 4 Light lightning-elemental damage
** 2,000 Bolt 2 22 Moderate lightning-elemental damage
*** 18,000 Bolt 3 52 Heavy lightning-elemental damage
**** 35,000 - - -

Fire
Buy: 600 (Midgar Sector 7 Slums, Wall Market, Junon [before the meteor], Costa Del Sol, Mideel, For Condor [after the meteor])
Sell: 42000
Find: Cloud begins with this Materia
Equip Effect: Strength -1; Magic Power +1; Max HP -2%; Max MP +2%
Enemy-All: Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Fire 1 4 Light fire-elemental damage
** 2000 Fire 2 22 Moderate fire-elemental damage
*** 18,000 Fire 3 52 Heavy fire-elemental damage
**** 35,000 - - -

Ice
Buy: 600 (Midgar Sector 7 Slums, Wall Market, Junon [before the meteor], Costa Del Sol, Mideel, For Condor [after the meteor])
Sell: 42000
Find: none
Equip Effect: Strength -1; Magic Power +1; Max HP -2%; Max MP +2%
Enemy-All: Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Ice 1 4 Light Ice-elemental damage
** 2000 Ice 2 22 Moderate ice-elemental damage
*** 18,000 Ice 3 52 Heavy ice-elemental damage
**** 35,000 - - -

Earth
Buy: 1500 (Kalm, Junon [before the meteor], Costa Del Sol [after the meteor])
Sell: 105000
Find: none
Equip Effect: Strength -1; Magic Power +1; Max HP -2%; Max MP +2%
Enemy-All: Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Quake 6 Light earth-elemental damage
** 6,000 Quake2 28 Moderate earth-elemental damage
*** 22,000 Quake3 68 Heavy earth-elemental damage
**** 40,000 - - -

Poison
Buy: 1500 (Junon [before the meteor], Costa Del Sol [after the meteor])
Sell: 105000
Find: ShinRa Building
Equip Effect: Strength -1; Magic Power +1; Max HP -2%; Max MP +2%
Enemy-All: Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Bio 1 8 Light poison-typed damage; causes Poison condition
** 5,000 Bio 2 36 Moderate poison-typed damage; causes Poison condition
*** 20,000 Bio 3 80 Heavy poison-typed damage; causes Poison condition
**** 38,000 - - -

Gravity
Buy: 8000 (Mideel, Costa Del Sol [after the meteor])
Sell:560000
Find: Win from Gi Nanataku
Equip Effect: Strength -1; Magic Power +1; Max HP -2%; Max MP +2%
Enemy-All: Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Demi 1 14 Takes off 25% of target's HP; ineffective against some bosses
** 10,000 Demi 2 33 Takes off 50% of target's HP; ineffective against some bosses
*** 20,000 Demi 3 48 Takes off 75% of target's HP; ineffective against some bosses
**** 40,000 - - -

Seal
Buy: 3000 (Junon, Costa Del Sol [after the meteor])
Sell: 210000
Find: none
Equip Effect: Strength -1; Magic Power +1; Max HP -2%; Max MP +2%
Enemy-All: Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Sleepel 8 Puts target in the "Sleep" condition; different enemies will be more or less susceptible
** 10,000 Silence 24 Puts target in the "Silence" condition; different enemies will be more or less susceptible
*** 20,000 - - -

Transform
Buy: 5000 (North Corel, Gongaga, Cosmo Canyon, Mideel)
Sell: 350000
Find: Corel Mountain; Cait Sith begins with this Materia
Equip Effect: Strength -1; Magic Power +1; Max HP -2%; Max MP +2%
Enemy-All: Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Mini 10 Target is put into or cured of the "Mini" condition
** 8,000 Toad 14 Target is put into or cured of the "Toad" condition
*** 24,000 - - -

Mystify
Buy: 6000 (Gongaga, Cosmo Canyon)
Sell: 420000
Find: none
Equip Effect: Strength -1; Magic Power +1; Max HP -2%; Max MP +2%
Enemy-All: Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Confu 18 Target is put into the "Confuse" condition
** 12,000 Berserk 28 Target is put into the "Berserk" condition
*** 25,000 - - -

Time
Buy: 6000 (Gongaga, Rocket Town)
Sell: 420000
Find: none
Equip Effect: Strength -2; Vitality -1; Magic Power +2; Magic Defense +1; Max HP -5%; Max MP +5%
Enemy-All: Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Haste 18 Target's ATB gauge fills faster, allowing them to act more quickly
** 8,000 Slow 20 Target's ATB gauge fills slower, forcing them to act more slowly
*** 20,000 Stop 34 Target's ATB gauge stops; target cannot act until condition is dispelled or wears off.
**** 42,000 - - -

Destruct
Buy: 9000 (Mideel, Condor Fort [after the meteor])
Sell: 630000
Find: ShinRa Mansion
Equip Effect: Strength -2; Vitality -1; Magic Power +2; Magic Defense +1; Max HP -5%; Max MP +5%
Enemy-All: Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - DeBarrier 12 Removes Barrier (Barrier, MBarrier, Wall, Reflect, and Shield) conditions
** 6,000 DeSpell 20 Removes Barrier, Time, Death Sentence, Regen, and Resist conditions
*** 10,000 Death 30 Target is instantly killed; success rate varies according to the target.
**** 45,000 - - -

Exit
Buy: 10000 (Rocket Town)
Sell: 700000
Find: none
Equip Effect: Strength -1; Magic Power +1; Max HP -2%; Max MP -2%
Enemy-All: Not Compatible (Spells affect all party members without Enemy-All)
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Escape 16 All party members instantly escape from battle; doesn't work on bosses and some enemies
** 10,000 Remove 99 All enemies are removed (the battle ends instantly). Won't work on bosses and some enemies. You revieve normal Exp. and AP but no Gil.
*** 30,000 - - -

Barrier
Buy: 10000 (Rocket Town)
Sell: 700000
Find: None
Equip Effect: Strength -2; Vitality -1; Magic Power +2; Magic Defense +1; Max HP -5%; Max MP +5%
Enemy-All: Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Barrier 16 All physical damage to target(s) is halved for a limited time
** 5,000 MBarrier 24 All magical damage to target(s) is halved for a limited time
*** 15,000 Reflect 30 The next four spells cast on the target(s) will be reflected back at the caster (some spells cannot be reflected)
**** 30,000 Wall 58 Casts Barrier and MBarrier at the same time
***** 45,000 - - -

Shield
Buy: - (none)
Sell: 1
Find: North Cave
Equip Effect: Strength -4; Vitality -2; Magic Power +4; Magic Defense +2; Max HP -10%; Max MP +10%
Enemy-All: Not Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - none - (must get to level 2 to get the spell)
** 10,000 Shield 180 For a limited time, one target receives no damage from physical attacks. Elemental magic damage causes the target to gain HP; non-elemental magic still causes damage.
*** 100,000 - - -

Comet
Buy: - (none)
Sell: 1
Find: Forgotten City
Equip Effect:
Enemy-All: Not compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Comet 70 A meteor hits a single enemy for severe damage
** 12,000 Comet2 110 Four meteors randomly strike enemies for moderate damage
*** 60,000 - - -

Contain
Buy: - (none)
Sell: 1
Find: Mideel
Equip Effect: Strength -4; Vitality -2; Magic Power +4; Magic Defense +2; Max HP -10%; Max MP +10%
Enemy-All: Not Compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - Freeze 82 Massive Ice-elemental damage to a single target
** 5,000 Break 86 Massive Earth-elemental damage to a single target
*** 10,000 Tornado 90 Massive Earth-Elemental damage to a single target
**** 15,000 Flare 100 Massive Fire-elemental damage to a single target
***** 60,000 - - -

Full Cure
Buy: - (none)
Sell: 1
Find: Cosmo Canyon (After the meteor)
Equip Effect: Strength -4; Vitality -2; Magic Power +4; Magic Defense +2; Max HP -10%; Max MP +10%
Enemy-All: Not compatible
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - none - Must get to level 2 to get the spell
** 3,000 Full Cure 99 Completely refills the HP of a single target
*** 100,000 - - -

Ultima
Buy: - (none)
Sell: 1
Find: North Corel (after the meteor)
Equip Effect: Strength -4; Vitality -2; Magic Power +4; Magic Defense +2; Max HP -10%; Max MP +10%
Enemy-All: Not Compatible (Ultima affects all enemies without Enemy-All)
Level/Spell/MP Cost/Effect Chart:
Level Total AP Needed Spell MP Cost Effect
* - none - Must get to Level 2 to get the spell
** 5,000 Ultima 130 Does massive non-elemental damage to all enemies
*** 100,000 - - -

Master Magic Materia
Buy: - (none)
Sell: 1
Find: none
Equip Effect: none
Enemy-All: Compatible
You obtain this materia by raising at least one copy of all Magic Materia to master level. This Materia cannot gain AP; the only way to get another one is to raise more Materia to master level.

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All info here and at www.finalfantasy74u.blogspot.com