Please note that all "sale" prices denote the price of a Master-level materia. Otherwise, the sale price depends on the
amount of AP garnered.

__Cover__

**Effect:** The character equipped with this materia takes blows for other party members. The
chances of this happening depend on the level of the materia (see chart below)

**Buy:** 1000 (Wall Market)

**Sell:**
70000

**Find:** Aeris's House

**Equip Effect:** Vitality +1

**AP/Level/Percent Effect Chart:**

Level |
Total AP Required |
Percent Effect |

* |
- |
20% |

** |
2000 |
40% |

*** |
10000 |
60% |

**** |
25000 |
80% |

***** |
40000 |
100% |

__Counter Attack__

**Effect:** The character equipped with this materia randomly counterattacks when attacked.
The probability of this occurring depends on the Materia's level (see chart below)

**Buy:** - (none)

**Sell:**
1

**Find:** Win from Materia Keeper; Win in Gold Saucer Chocobo Racing

**Equip Effect:** none

**AP/Level/Percent
Effect Chart:**

Level |
Total AP Required |
Percent Effect |

* |
- |
20% |

** |
10000 |
40% |

*** |
20000 |
60% |

**** |
50000 |
80% |

***** |
100000 |
100% |

__Long Range__

**Effect:** Characters attacking from the back row cause the same damage as if they were
in the front row. Also, if a flying enemy "cannot be reached," this materia allows the character who has it equipped to reach
them.

**Buy:** - (none)

**Sell:** 1

**Find:** Mythril Mine

**Equip Effect:** None

**AP/Level Chart:**

Level |
Total AP Needed |

* |
- |

** |
80000 |

__MP Plus__

**Effect:** Raises MP by a certain percentage (determined by the Materia's level, see chart
below)

**Buy:** 8000 (Cosmo Canyon, Mideel)

**Sell:** 56000

**Find:** none

**Equip Effect:** none

**AP/Level/Percent
Effect Chart:**

Level |
Total AP Required |
Percent Effect |

* |
- |
10% |

** |
10000 |
20% |

*** |
20000 |
30% |

**** |
30000 |
40% |

***** |
50000 |
50% |

__HP Plus__

**Effect:** HP is raised by a certain percent (depends on the Materia's level, see chart below)

**Buy:**
8000 (Cosmo Canyon, Mideel)

**Sell:** 56000

**Find:** Score between 60 and 90 in the military review mini-game
in Junon

**Equip Effect:** none

**AP/Level/Percent Effect Chart:**

Level |
Total AP Required |
Percent Effect |

* |
- |
10% |

** |
10000 |
20% |

*** |
20000 |
30% |

**** |
30000 |
40% |

***** |
50000 |
50% |

__Luck Plus__

**Effect:** Luck is raised by a certain percentage, determined by the level of the Materia
(see chart below)

**Buy:** - (none)

**Sell:** 1,050,000

**Find:** Temple of the Ancients

**Equip Effect:**
None

**AP/Level/Percent Effect Chart:**

Level |
Total AP Required |
Percent Effect |

* |
- |
10% |

** |
15000 |
20% |

*** |
30000 |
30% |

**** |
60000 |
40% |

***** |
100000 |
50% |

__Magic Plus__

**Effect:** Raises Magic Power by a given percentage, depending on the level of the Materia
(see chart below)

**Buy:** - (none)

**Sell:** 1,400,000

**Find:** Zango Valley

**Equip Effect:** None

**AP/Level/Percent
Effect Chart:**

Level |
Total AP Required |
Percent Effect |

* |
- |
10% |

** |
10000 |
20% |

*** |
20000 |
30% |

**** |
30000 |
40% |

***** |
50000 |
50% |

__Speed Plus__

**Effect:** Raises Speed by a given percentage, determined
by the Materia's level (see chart below)

**Buy:** - (none)

**Sell:** 1,400,000

**Find:** Win at Gold Saucer's
Battle Square

**Equip Effect:** none

**AP/Level/Percent Effect Chart:**

Level |
Total AP Required |
Percent Effect |

* |
- |
10% |

** |
15000 |
20% |

*** |
30000 |
30% |

**** |
60000 |
40% |

***** |
100000 |
50% |

__Chocobo Lure__

**Effect:** At level one, makes it possile for you to meet Chocobos where their footprints
appear. At higher levels, makes it x times more likely that you will meet Chocobos where you see their footprints (x is determined
by the level, see chart below)

**Buy:** 2000 (Chocobo Ranch, before the meteor)

**Sell:** 1

**Find:** Chocobo
Ranch (after the meteor)

**Equip Effect:** Luck +1

**AP/Level/Percent Effect Chart:**

Level |
Total AP Required |
Likelihood of Meeting Chocobos |

* |
- |
- |

** |
3000 |
x1.5 |

*** |
10000 |
x2 |

**** |
30000 |
x4 |

__Gil Up__

**Effect:** Increases the amount of Gil your party receives by a given percentage (see chart
below)

**Buy:** - (none)

**Sell:** 1

**Find:** Earn 1000 GP in Gold Saucer's Wonder Square and trade it
in.

**Equip Effect:** Luck +1

**AP/Level/Percent Effect Chart:**

Level |
Total AP Required |
Amount of Gil Earned |

* |
- |
x1.5 |

** |
80000 |
x2 |

*** |
150000 |
same as Lv. 2 |

__XP Up__

**Effect:** Increases the amount of Exp. a character receives by a given percentage (see chart
below)

**Buy:** - (none)

**Sell:** 1

**Find:** Earn 2000 GP in Gold Saucer's Wonder Square and trade it
in.

**Equip Effect:** Luck +1

**AP/Level/Percent Effect Chart:**

Level |
Total AP Required |
Amount of Exp. Earned |

* |
- |
x1.5 |

** |
60000 |
x2 |

*** |
150000 |
same as Lv. 2 |

__Pre-Emptive__

**Effect:** Raises chances of a pre-emptive attack by a given percentage (see chart below)

**Buy:**
- (none)

**Sell:** 1

**Find:** Gold Saucer Battle Square (Costs 6400 Duel Points)

**Equip Effect:** Speed
+2

**AP/Level/Percent Effect Chart:**

Level |
Total AP Required |
Percent Effect |

* |
- |
5% |

** |
8000 |
8% |

*** |
20000 |
10% |

**** |
40000 |
15% |

***** |
80000 |
20% |

__Enemy Lure__

**Effect:** You get into x% more battles than usual, with x determined by the materia's
level (see chart below)

**Buy:** - (none)

**Sell:** 1

**Find:** Gold Saucer Battle Square (costs 800 Battle
Points)

**Equip Effect:** Luck -1

**AP/Level/Percent Effect Chart:**

Level |
Total AP Required |
Percent Effect |

* |
- |
+50% |

** |
8000 |
+100% |

*** |
20000 |
same as Lv.2 |

__Enemy Away__

**Effect:** Decreases rate of enemy encounters by x%, where x is determined by the level
of the Materia (see chart below)

**Buy:** - (none)

**Sell:** 1

**Find:** Win at Gold Saucer Chocobo Races
(rank B, A, or S)

**Equip Effect:** Luck +1

**AP/Level/Percent Effect Chart:**

Level |
Total AP Required |
Percent Effect |

* |
- |
-50% |

** |
8000 |
-75% |

*** |
20000 |
Same as Lv.2 |

__HP/MP Switch__

**Effect:** Your HP and HP Max become your MP and MP Max, and vice-versa. Everything that
normally affects your MP now affects your HP, and vice-versa. For all that it's a pain in the ass to get, by the way, this
is one very, very useless Materia, apart from bragging rights.

**Buy:** - (none)

**Sell:** 1

**Find:** North
Corel Area Materia Cave

**Equip Effect:** none

**AP/Level Chart:**

Level |
Total AP Needed |

* |
- |

** |
80000 |

__Super Enemy All__

**Effect:** "Attack" becomes "Slash All," and the Deathblow, Steal, Sense, Morph, and
Control commands target all enemies. The effect may be used x times in any one battle, with x depending on Super Enemy-All's
current level (see chart below)

**Buy:** - (none)

**Sell:** 1

**Find:** North Cave, Left/Down Route

**Equip
Effect:** none

**AP/Level/Percent Effect Chart:**

Level |
Total AP Required |
Times Effect Can Be Used |

* |
- |
1x |

** |
10000 |
2x |

*** |
20000 |
3x |

**** |
50000 |
4x |

***** |
100000 |
5x |